What we flagged
View all categoriesOur take
Ghosts of Mars sends a police squad to a mining town where colonists have been taken over by violent spirits. Bodies hang in the streets, and shootouts, decapitations, possession, and strong swearing fill the siege. We put it at around 16 and up on the ClearAge guide; the displayed official classification is US R.
Uplifting themes
Team loyalty gets a nod when officers refuse to leave civilians behind. The overall ride still celebrates mayhem The lead officer pushes back against corruption and tries to protect her squad. She still kills in cold blood when cornered Sci-fi setting only. Use as a genre sample, not a Mars science lesson
Story (may spoil tone)
In 2176, a Martian police unit is sent to pick up a highly dangerous criminal at a remote mining post. Upon arrival, the cops find the post deserted and something far more dangerous than any criminal — the original inhabitants of Mars, hellbent on getting their planet back.
Details
Violence Police and possessed miners trade gunfire, blade threats, and close-qua…
Police and possessed miners trade gunfire, blade threats, and close-quarters kills. Murder charges and shoot-to-kill orders are spoken aloud. The body count climbs fast once the train arrives
Language F-word shouts, b-word insults, and crude threats fill sieges and jail s…
F-word shouts, b-word insults, and crude threats fill sieges and jail scenes. Swearing matches the grindhouse energy
Drugs / alcohol Dialogue mentions drugs, beer orders, and partying in a boomtown. A cas…
Dialogue mentions drugs, beer orders, and partying in a boomtown. A casino location appears without a gambling plot
Frightening Possession, ghost trains, and waves of attackers create siege horror. D…
Possession, ghost trains, and waves of attackers create siege horror. Dark mines and red skies keep the mood oppressive
Self-harm / suicide Characters say someone committed suicide after strange events. It is sp…
Characters say someone committed suicide after strange events. It is spoken history, not a drawn-out self-harm scene
Bullying / discrimination Slurs about gender and sexuality fly during hostage standoffs. The film…
Slurs about gender and sexuality fly during hostage standoffs. The film does not treat bigotry as admirable
Gore / death / weapons Hung corpses, decapitation talk, and explosive kills push gore high for…
Hung corpses, decapitation talk, and explosive kills push gore high for sci-fi action. Weapons are constant in the second half
Dangerous behaviour Cops and criminals improvise explosives and standoffs in a collapsing b…
Cops and criminals improvise explosives and standoffs in a collapsing base. None of it is safe real-world play
Mental health Possession stands in for mental break, without realistic treatment talk…
Possession stands in for mental break, without realistic treatment talk. Fear drives choices more than diagnosis
Gambling A casino building is named in passing during the sweep of an empty town…
A casino building is named in passing during the sweep of an empty town. No betting scenes follow
Grief / bereavement Teammates drop quickly and others move on to the next firefight. Loss i…
Teammates drop quickly and others move on to the next firefight. Loss is acknowledged in action beats only
Flashing lights We have not confirmed whether this version contains flashing lights.
We have not confirmed whether this version contains flashing lights.
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Talk after watching
- How does the film use Mars as a backdrop for siege horror?
- When characters joke during danger, does that make the violence feel lighter or sharper?
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Ghosts of Mars
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