Our take
This colourful crossover sends the gang through ghost and monster chases as part of a comic mystery. Explosions and superhero punches remain entirely cartoon-like. Most children aged 8 and over should manage it, although the ghost scenes may unsettle sensitive younger viewers.
Uplifting themes
The friends face their fears together, investigate the evidence and support one another The gang and Batman solve trouble as a team, not by being cruel
Story (may spoil tone)
Scooby-Doo and the Mystery Inc. gang meet up with Batman and other friends to defeat evil villains and save the day.
Details
Violence Cartoon punches and explosions cause no lasting harm
Cartoon punches and explosions cause no lasting harm
Frightening Ghosts, a monster chase and loud surprises are played for laughs but ma…
Ghosts, a monster chase and loud surprises are played for laughs but may startle sensitive children
Dangerous behaviour Cartoon chases and gadgets. It looks like play
Cartoon chases and gadgets. It looks like play
Talk after watching
- The gang is scared, then they look closer. When is it smart to check a scare?
- Batman and Scooby solve trouble in different ways. Which way would you try first?